Carrots Help You See in the Dark

So, character list created now for some research.

First, some visual research thanks to Pintrest and Google Images I have collated a good amount of visual reference of both Carrot Characters and plane old Carrots. This will greatly aid in the design of the Health and Zombie versions of the Carrot character (watch this space)

Here have a look!

P1 Select Your Character(s)

Hi all and welcome back,

So, it’s been a couple of days since my previous post (that’s the problem with having a job, kids and GAMES, GAMES and more GAMES to play) but here we are.

Anyway, as you know I have been looking at vegetables and have finally come up with a list of possible veg to use as characters. It did slightly adapt from the list in the previous post but is not a million miles off, this list was then given to a group of people who had to select seven of them to be developed into game characters. The Below PDF shows the complete list and the final 7 characters.

Vegetrouble Character Survey 001

FYI

The final chosen characters are…

Carrot
Peas in a Pod
Cabbage
Broccoli
Lettuce
Onion
Beetroot

Is That a Vegetable?

Original Vegetrouble Poster
The original Vegetrouble Poster Design

So… one of the fundamental mistakes I made during the initial design of the game (more specifically the characters) was an assumption on the classification of my Vegetables. Initially I had designed characters based from… a Potato, a Carrot, a radish, an Onion, Broccoli, a Pea and a Pumpkin. There are some mistakes in there as some of them are not VEG!

So I need to look into my food a little further if I plan to make this accurate. One of the main reasons for this (aside from the game title being Vegetrouble) is that this will allow me to expand the initial idea into other food groups for sequels. Anyway enough of that old stuff for now.

Now onto the important part, the research. Of course, there are a lot of things we eat that we may think of as Veg but let me tell you… tomatoes, Cucumbers, Pumpkins, Sweet Peppers and many more are not actually Veg. I always believed in the classification based on a simple couple of rules, if it grows above ground and carries its own seeds, it’s a Fruit. If it grows in the earth it is a Veg. This is still a good method to use as it is fairly accurate. However, following these rules, where would you put things like Broccoli, rhubarb, Lettuce or Peas for example? This is what prompted me to begin researching vegetables (oh the excitement is just bursting out) so I could just find out what was appropriate to use and what wasn’t.

So, after some reading up and generally researching around the exciting world of Fruit ‘n’ Veg, from a botanical stand point you can define a vegetable as all other parts of a plant that are not the seed areas. This includes the leaves (like you find on a cabbage, sprout, or lettuce), the stems (such as rhubarb or celery), the roots (like carrots, spuds or radish) and even the flower buds (cauliflower, broccoli).

All this research has lead me to the following list of potential characters for the game.

Carrot
Pea (solo or in pod)
Potato
Cauliflower
Cabbage
Broccoli
Radish
Lettuce
Sprout
Turnip
Parsnip
Yam
Onion
Marrow
Garlic
Leek

 

Bibliography

Today I Found Out

Wikipeadia List of Vegetables

Vegetable Research & Information Centre

Processing the Design Process

So I thought it would be prudent to upload my personal design process, much like many others, I follow a simple 8 step process. But first let me tell you that I have been looking around at some other design processes today and surprise surprise, they all have a very similar trend, I’ve found that the Design Council sums this all up in a handy little guide and description on their site. It breaks down the design process into 3 areas (Discover, Define and Develop) that are easy to remember. The 3 D’s are then broken down into sub categories to help you get to grips with this process of working. Below is their process and a link to the original. I strongly recommend having a full read through the original because they also break down each of the sub categories to help you better understand all these stages.

I will upload have uploaded my design process soon, but rather than just uploading a written list I’m going to create I have created a design and presented it visually, when now It’s done you’ll find it Here.

Introducing Design Methods | Design Council

Discover

Creating a project space

Observation

User diaries

Being your users

Brainstorming

Fast visualization

Choosing a sample

Quantitative surveys

Secondary research

Hopes and fears

Define

Assessment criteria

Comparing notes

Drivers and hurdles

Focus groups

Customer journey mapping

Develop

Character profiles

Scenarios

Role playing

Blueprinting

Physical prototyping