Carrots Help You See in the Dark

So, character list created now for some research.

First, some visual research thanks to Pintrest and Google Images I have collated a good amount of visual reference of both Carrot Characters and plane old Carrots. This will greatly aid in the design of the Health and Zombie versions of the Carrot character (watch this space)

Here have a look!

P1 Select Your Character(s)

Hi all and welcome back,

So, it’s been a couple of days since my previous post (that’s the problem with having a job, kids and GAMES, GAMES and more GAMES to play) but here we are.

Anyway, as you know I have been looking at vegetables and have finally come up with a list of possible veg to use as characters. It did slightly adapt from the list in the previous post but is not a million miles off, this list was then given to a group of people who had to select seven of them to be developed into game characters. The Below PDF shows the complete list and the final 7 characters.

Vegetrouble Character Survey 001

FYI

The final chosen characters are…

Carrot
Peas in a Pod
Cabbage
Broccoli
Lettuce
Onion
Beetroot

Is That a Vegetable?

Original Vegetrouble Poster
The original Vegetrouble Poster Design

So… one of the fundamental mistakes I made during the initial design of the game (more specifically the characters) was an assumption on the classification of my Vegetables. Initially I had designed characters based from… a Potato, a Carrot, a radish, an Onion, Broccoli, a Pea and a Pumpkin. There are some mistakes in there as some of them are not VEG!

So I need to look into my food a little further if I plan to make this accurate. One of the main reasons for this (aside from the game title being Vegetrouble) is that this will allow me to expand the initial idea into other food groups for sequels. Anyway enough of that old stuff for now.

Now onto the important part, the research. Of course, there are a lot of things we eat that we may think of as Veg but let me tell you… tomatoes, Cucumbers, Pumpkins, Sweet Peppers and many more are not actually Veg. I always believed in the classification based on a simple couple of rules, if it grows above ground and carries its own seeds, it’s a Fruit. If it grows in the earth it is a Veg. This is still a good method to use as it is fairly accurate. However, following these rules, where would you put things like Broccoli, rhubarb, Lettuce or Peas for example? This is what prompted me to begin researching vegetables (oh the excitement is just bursting out) so I could just find out what was appropriate to use and what wasn’t.

So, after some reading up and generally researching around the exciting world of Fruit ‘n’ Veg, from a botanical stand point you can define a vegetable as all other parts of a plant that are not the seed areas. This includes the leaves (like you find on a cabbage, sprout, or lettuce), the stems (such as rhubarb or celery), the roots (like carrots, spuds or radish) and even the flower buds (cauliflower, broccoli).

All this research has lead me to the following list of potential characters for the game.

Carrot
Pea (solo or in pod)
Potato
Cauliflower
Cabbage
Broccoli
Radish
Lettuce
Sprout
Turnip
Parsnip
Yam
Onion
Marrow
Garlic
Leek

 

Bibliography

Today I Found Out

Wikipeadia List of Vegetables

Vegetable Research & Information Centre

Starting the design process (research)

So today I began to consider the aesthetic and overall look that I am wanting to achieve with Vegetrouble. To get this pinned down I started with some basic research on visual presentation and the first two elements I came across was the rule of thirds and the Fibonacci sequence.

Rule of thirds:

The rule of thirds looks at the composition of a visual, whether that be a photograph, painting, video or other. This is more of a guideline than an actual rule but it is universally known and followed. The premise being that if you where to take your visual and split the image into three horizontal and three vertical sections all of equal size, you would want the focal point of your image to be sat on one of these slices (preferably one horizontal and one vertical, so… at the cross sections). These are natural points in an image that the human eye is drawn to. Here are some examples of this.

Marek Denko, Souvenir and Rule of Thirds, June 2012
Marek Denko’s Souvenir overlayed with the Rules of Thirds Guides
Ryan Church, Godzilla and Rule of Thirds, June 2012
Ryan Church’s Godzilla concept art piece from June 2012 overlayed with the Rule of Thirds Guides.

Fibonacci Sequence:

This is one of my faves, this little calculation works by adding the two previous numbers together to get to the next number in the sequence. so… 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89 and so on. This equations when transferred onto paper in a visual form makes a sort of spiral, this spiral and mathematical calculation can be seen everywhere in nature and is known as the golden rule. Below are a few stock images I have used and overlayed the Fibonacci pattern over the top, just to illustrate its existence in nature.

Fibonacci Spiral Over Water Spraying from a Ball Under Centrifugal Force.
The Fibonacci Spiral Layed over an image of water spraying from a ball under Centrifugal force.
Fibonacci Spiral Over A Galaxy
The Fibonacci Spiral Layed over an image of a galaxy.
Fibonacci Spiral Over A Cactus
The Fibonacci Spiral Layed over an image of a Cactus.

And so.. the time has come to do some expeimentations of my own, looking at both the Rule of Thirds and the Fibonacci Sequence I will begin laying out some guides to aid in the development of the games Ident and some Character designs.