Carrot Character Mock up Design Iterations

Moving on from the Logo design I decided to re-address the characters, looking primarily at the Carrot Character. So I started by sketching out some possible characters. There are a few various styles and some are more pleasing to look at than others. Whereas some are more suitable than others.

001_OriginalCarrotDesigns002_Carrot and Silhouettes003_Carrot and Eyes

From here I moved onto iterating the various parts that would make up the face of the carrot. Breaking down the Eyes, Mouths and Noses, and creating multiple variants until the final design emerged its weary head.

Carrot

This now gives me enough information to begin the basic final design of the Carrot character, but I still need to give him a personality before moving onto the final render. Watch this space!

P1 Select Your Character(s)

Hi all and welcome back,

So, it’s been a couple of days since my previous post (that’s the problem with having a job, kids and GAMES, GAMES and more GAMES to play) but here we are.

Anyway, as you know I have been looking at vegetables and have finally come up with a list of possible veg to use as characters. It did slightly adapt from the list in the previous post but is not a million miles off, this list was then given to a group of people who had to select seven of them to be developed into game characters. The Below PDF shows the complete list and the final 7 characters.

Vegetrouble Character Survey 001

FYI

The final chosen characters are…

Carrot
Peas in a Pod
Cabbage
Broccoli
Lettuce
Onion
Beetroot

Processing the Design Process

So I thought it would be prudent to upload my personal design process, much like many others, I follow a simple 8 step process. But first let me tell you that I have been looking around at some other design processes today and surprise surprise, they all have a very similar trend, I’ve found that the Design Council sums this all up in a handy little guide and description on their site. It breaks down the design process into 3 areas (Discover, Define and Develop) that are easy to remember. The 3 D’s are then broken down into sub categories to help you get to grips with this process of working. Below is their process and a link to the original. I strongly recommend having a full read through the original because they also break down each of the sub categories to help you better understand all these stages.

I will upload have uploaded my design process soon, but rather than just uploading a written list I’m going to create I have created a design and presented it visually, when now It’s done you’ll find it Here.

Introducing Design Methods | Design Council

Discover

Creating a project space

Observation

User diaries

Being your users

Brainstorming

Fast visualization

Choosing a sample

Quantitative surveys

Secondary research

Hopes and fears

Define

Assessment criteria

Comparing notes

Drivers and hurdles

Focus groups

Customer journey mapping

Develop

Character profiles

Scenarios

Role playing

Blueprinting

Physical prototyping